细胞死亡破碎流体模拟C4D教程

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魁魁 发表于 2017-4-28 19:45:10 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
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细胞死亡破碎流体模拟C4D教程 Pluralsight – Cellular Death Animation Using RealFlow and Cinema 4D
C4D如今和RealFlow, Turbulence FD, Houdini, XParticles, Octane渲染器的交互链接越来越频繁和容易,本教程讲解细胞在物体表面破碎的动画教程,讲解细胞材质的制作,利用RealFlow对细胞液的流体模拟,用Octane来渲染场景,最后AE合成
Cinema 4D is becoming more and more of a robust and widely used tool for designers and CG artists, especially with some of its powerful integration with tools such as RealFlow, Turbulence FD, Houdini, XParticles, and Octane Renderer. In this course, Cellular Death Animation Using RealFlow and Cinema 4D, you are going to explore using RealFlow to create an animation of a cell moving across a surface, then make it rupture into pieces. You will also explore building shaders for the cell and fluids, as well as using RealFlow Wetmaps to create a trail from the cell. In addition, you will learn how to use Octane to render the scene. By the end of this course, you’ll know quite a bit about RealFlow and Turbulence FD integration within Cinema 4D, as well as a solid understanding of setting up a scene to render in Octane.

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李响 发表于 2017-4-28 19:57:34 | 显示全部楼层
感谢分享 想学习这一套渲染流程
弄玉 发表于 2017-4-28 20:39:43 | 显示全部楼层
感谢分享 想学习这一套渲染流程
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