本帖最后由 魁魁 于 2015-12-15 18:46 编辑
在本系列教程中,我们将采取介绍一下在CINEMA 4D的运动图形工具集。运动图形是一组工具,为我们提供了一个无限的空间,可能用来处理动态图形。
我们将学习术语、工作流程和重要的概念要注意使用这些工具的时候。我们首先学习如何使用拷贝机是运动图形的构建块。仿制使我们能够迅速填充场景的对象。接下来,我们将学习效应,提供进一步的控制,克隆和其他对象。我们将了解我们如何使用运动图形着色器,具有运动图形对象和这个强大的工具集众多实用方面的动态。
通过本次培训结束后,你会发现一个全新的世界的工具,你可以在CINEMA 4D的使用有很多对象的工作时,真的会加快您的工作流程。
In this series of tutorials, we’ll take an introductory look at the MoGraph toolset in CINEMA 4D. MoGraph is a set of tools that provides us an unlimited world of possibilities for handling motion graphics.
We’ll be learning terminology, workflows, and important concepts to be aware of when using these tools. We begin by learning how to use cloners which is the building block of MoGraph. Cloners allow us to quickly populate a scene with objects. Next, we’ll learn about effectors which provide further control for clones and other objects. We’ll learn how we can use MoGraph shaders, dynamics with MoGraph objects and many other useful aspects of this powerful toolset.
By the end of this training, you’ll have discovered a whole new world of tools you can use in CINEMA 4D that will really speed up your workflow when working with lots of objects.
课程目录:
01.Introduction and project overview
02.Understanding Cloners
03.Exploring Cloner attributes
04.Cloner transformation and coordinates
05.Cloning across surfaces and splines
06.Working with multiple Cloners
07.Working with MoGraph Effectors
08.Working with multiple Effectors
09.Utilizing MoGraph shaders
10.Adding dynamic behavior to MoGraph clones
11.Understanding and using MoInstance objects
12.Using the MoGraph Tracer
13.Creating MoText
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