本帖最后由 魁魁 于 2016-1-20 21:11 编辑
C4D制作玻璃材质,渲染设置,整个场景的灯光设置流程 how to create the type, and build the glass shaders for it, set up the scene with lights, and finally render. Niko shares some render settings for the physical render that will help speed things along.
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