Indigo Renderer是一款基于物理的全局光渲染器,它可以模拟光线的物理表现来实现接近完美的逼真画面。通过先进的物理摄像机、超真实的材质系统和Metropolis Light Transport对复杂光线环境的模拟,Indigo Renderer可以充分满足建筑和产品可视化方面对逼真度的高标准需求。
indigo renderer 3引入了大量的下一代功能,例如交互场景编辑和摄像机控制,强大的渲染引擎现在可以同时支持面向cuda和opencl的gpu加速。
在相同的直观界面下无缝编辑置换贴图和材质阴影,同时在你的局域网上交互渲染。所有这一切,甚至更多,都变为可能。在无需牺牲无与伦比的图像质量就能渲染上,indigo是非常出名的。
新的3.0版本中,Indigo Renderer进一步支持了GPU加速和实时材质编辑,使得用户可以更加快速轻松的创作、渲染自己的作品。
3.2版本增加了一套新的太阳与天空系统并且植入了4D电影技术。软件常规性能方面也得到了改进。
除了植入4D技术之外,Indigo Renderer还能够与3ds Max、Maya、Blender、Revit以及SketchUp兼容。
关于indigo
indigo是一个逼真的渲染器,能够仿真物理灯光,达到近乎完美的图像逼真度。它结合了先进的物理摄像机模式、超现实的材质系统,通过metropolis light transport,它还有能力仿真极其复杂的灯光条件。indigo renderer能够满足建筑上最苛刻的写实要求和产品可视化。
indigo渲染器支持的三维软件有3ds max、blender、sketchup和cinema 4d。
Indigo Renderer v3.2.13 x64/x32
Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.
Now with the release of Indigo 3.0, new features such as GPU acceleration and realtime material editing make the creation and rendering of photorealistic images faster and easier than ever.
Indigo 3.0 introduces realtime scene editing.
Indigo 3.0 is GPU accelerated.
Indigo now has built-in animation and render queue support.
Indigo 3.0 produces better images for the same number of samples per pixel as 2.x.
All the new Indigo 3.0 features work seamlessly with network rendering.
Bump mapping is now more accurate.
Subdivision and displacement has been greatly improved.
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