本帖最后由 魁魁 于 2017-11-5 08:14 编辑
Solid Angle Cinema4D To Arnold v2.2.0(C4DtoA v2.2.0)阿诺德是一款高级的蒙特卡洛光线追踪渲染器,专为长篇动画和视觉效果的要求而编写。最初与索尼影业联合Imageworks开发,现在是他们的主要渲染器,阿诺德用于全世界超过300个工作室,包括ILM,Framestore, MPC, The Mill和Digic Pictures。SolidAngle C4DtoA 2.2.0使用Arnold core 5.0.1.4。阿诺德是主要的渲染器在多的电影,如 Monster House 和 Cloudy with a Chance of Meatballs to Pacific Rim and Gravity。可作为一个独立的渲染器运行在Linux,Windows和Mac OS X,或者作为Cinema 4d r18,Maya, Softimage, Houdini 和 Katana插件。 Solid Angle Cinema4D To Arnold简写为SolidAngle C4DtoA v2.2.0,Arnold for Cinema 4D(或C4DtoA)提供了一个桥阿诺德渲染器在标准Cinema 4D接口。 Arnold for Cinema 4D (or C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana. 如果安装后C4D R17/R18打不开,请先卸载阿诺德插件,然后把C4D R17/R18更新到最新版本,最后重新安装插件即可
替换破解版:
Wan:复制ai.dll文件到C:\Program Files\MAXON\CINEMA 4D R18\plugins\C4DtoA\arnold\bin,替换即可 Mac:打开替换文件夹,拷贝替换libai.dylib和solidangle.lic到根目录中\MAXON\CINEMA 4D R17\Plugins\C4DtoA\arnold\bin
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