For seven years, Judd Simantov was the Lead Character Technical Director at Naughty Dog, working on gaming classics like the Uncharted series. Now he's here to share the secrets of succesfully rigging stylized faces and caricatures with you.
In this 8 week online workshop, work with Judd as you learn the differences between rigging realistic and stylized faces, discover the best areas to place joints so you get muscle control and good animation control, look at different skin binds and discuss workflow methodologies for painting weights.
Judd will show you different shapes and ways of controlling different parts of the face like eyes, ears, mouth and eyebrows (to name a few), adding head and neck controls and talk about how animators can use the elements you rig to create a sense of squash and stretch within the facial expressions.
Finally, you'll learn to use corrective blend-shapes to handle areas that are harder to get right with joints, and discover how to test your rig before it begins the animation process.
You can bring your own face model (subject to Judd's assessment for suitability) or use one that is supplied with the course.
"By far the best rigging class I have ever taken. Judd knows his stuff, both technically and artistically" - Brian Rogers, student, February 2012
"The small workflow tips are little gold mines by themselves" - Alexander Samouridis, student, February 2012
"A totally different perspective to facial rigging. Judd reminded us that this is an art form after all." - Marty Hon, student, February 2012
翻译大意:
课程概述 七年来,贾德西曼托夫在淘气狗主角的技术总监,致力于游戏的经典的未知序列。现在他在这里分享成功地操纵程式化的面孔和漫画与你的秘密。 在这8周的在线研讨会,与贾德一起工作,当你学会操纵现实和程式化的面孔之间的差异,发现最好的区的地方,使你的肌肉和关节的控制良好的动画控制,看看不同的皮肤结合并讨论绘画权重工作流的方法。 贾德会告诉你不同的形状和控制脸上的眼睛一样,不同的部分的方式的耳朵,嘴巴和眉毛(名字),添加的头部和颈部的控制和谈论动画师可以使用元素你钻机在面部表情上创造一种挤压和拉伸。 最后,你将学习如何使用正确的共混物的形状,来处理,很难获得正确的节点区域,并发现怎样开始动画的过程之前,测试你的钻机。 你可以把自己的脸模型(须适合贾德的评价),或使用提供的课程。 “到目前为止,我曾有过的最好的索具类。贾德知道他的东西,无论在技术和艺术的“布瑞恩-罗杰斯,学生,二月2012 “小工作流提示小金矿本身”-亚力山大samouridis,学生,二月2012 “面部操纵一个完全不同的视角。贾德提醒我们,这是一种艺术形式了。”马蒂议员,学生,二月2012
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