高分辨率3D汽车设计教程

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魁魁 发表于 2016-1-27 14:02:41 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
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Gnomon High Resolution 3D Vehicle Illustration (高分辨率3D汽车设计教程):
本教程是对高分辨率三维插图的一次技术挑战!应用于产品设计。掌握分辨率三维造型设计至关重要的一步,在掌握现代设计和流程. 这张教程是新的设计标准,帮助释放你的创意.在讲座结束时,你会有一种视觉感的复杂,内容丰富详细,履行模式,以帮助启发。本教程的作者客户包括:世嘉,索尼,三星,奥美, THQ ,Namco, GHD, EADS,标致, mediatemple和索尼爱立信。作者还出版了EXPOSé 2.

Starting with a photographic backplate and 3D model, Brendan McCaffrey presents an in-depth look at an automotive illustration project step-by-step from wire- frame to finished product, using Maya, Mental Ray and Photoshop®. In phase one, Brendan covers the initial brief, 3D setup and rendering. He then moves on to the view setup, matching the camera, and preparing the model and textures as they relate to high resolution work: shaders for paint, glass, metal and rubber. Brendan proceeds with the environment and lighting setup and on to the final renders of all the required layers and passes. In phase two, he assembles and corrects the render layers and passes in Photoshop®. Brendan then moves on to blending the image into a cohesive whole using non-destructive color correction and adjustment. Finally, he demonstrates how to apply effects and finishing touches. This DVD comes with the project's Photoshop files.

本DVD教程开始于影像backplate和3D模型,Brendan McCaffrey 深入展示一个汽车插图项目的开发设计,从无到有,从线框到成品,使用了Maya,Mental Ray 和Photoshop 。在第一阶段,涉及Brendan最初构思,3D的设置和渲染。然后,他对车进行角度的专业设置,选配镜头,并编写了模型和纹理,因为它们关系到高分辨率的工作:着色涂料,玻璃质感,金属和橡胶。渲染层设置与环境及灯光的设置和对最终使所有需要层。在第二阶段,他组装并更正渲染层和Photoshop的处理。然后就以形象成为一个有凝聚力的整体利用非破坏性的色彩校正及调整。最后,他展示了如何应用效果和整理整合。达到这张惊人的效果图!引至[E维]

本教程涉及到的主要内容有:
·Maya 和 MentalRay 渲染
·灯光和材质的物理属性
·工作流程
·视角设置,渲染层设置
·Photshop 合成
·颜色校正和润色
·特效

关于作者:
爱尔兰著名的插图画家大师,获到多项奖项.从事插图和可视化设计约20年,从事多项设计工作: 产品设计,建筑和车辆插图,广告,封面,游戏CG等!他的客户包括:世嘉,索尼,三星,奥美, THQ ,Namco, GHD, EADS,标致, mediatemple和索尼爱立信。作者还出版了EXPOSé 2.

Originally from Ireland, Brendan is an award winning digital illustrator living and working in Spain. An industrial design graduate of NCAD, Dublin, Brendan has been working in illustration and visualization for about twelve years. He does a wide range of projects from product, architectural and vehicle illustration to advertising, promotion and cover illustration for games. Some of Brendan’s clients include: Sega, Capcom, Sony, Ogilvy & Mather, THQ, Namco, GHD, EADS, PSA Peugeot, Mediatemple and SonyEricsson. Brendan’s work was published in EXPOSé 2 and he won a CGChoice award for his Peugot 907 illustration.
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