在该系列教程中,我们将创建一个动画电影播出首场比赛中使用四维Mograph。
从样条为基础,以强大的建模工具Mograph工具,四维影院有很多方面可在创建图形动画播出。利用我们的例子中,作为体育节目揭幕战中,我们将继续通过我们的广播创造的所有元素,包括自定义标识的过程。我们将使用与挤出样条NURBS的对象,扫描的 NURBS对象,并与工作以及多边形几何。我们还将包括创建和添加材料,我们的所有作品,以及设立一些简单的反射光照明及飞机的方法。我们将介绍我们的相机动画及其他元素的作品很多。我们将着眼于通过多种方式,以过渡元素在屏幕上,使用效应器,以动画的把戏。最后,我们将关键帧的具体物质属性和修改之前,我们的最终输出动画序列的渲染设置。当您完成后,你将有你需要的工具开始建立自己的广播标志和设计。
In this series of lessons we will create an animated broadcast opener using Mograph in Cinema 4D.
From the spline-based modeling tools to the powerful Mograph tools, Cinema 4D has a great deal to offer when creating animated broadcast graphics. Using the opener of a sports program as our example, we'll go through the process of creating all of our broadcast elements, including the custom logo. We'll use extrude NURBS objects with splines, sweep NURBS objects, and work with polygonal geometry as well. We'll also cover methods of creating and adding materials to all of our pieces, as well as setting up some simple lighting and light planes for reflection. We'll cover the animation of our camera and many of the other elements of the piece. We'll look at a number of ways to transition elements onto the screen, from using effectors to animated sweeps. Finally, we'll key frame specific material attributes and modify our render settings before outputting our final animated sequence. When you're done, you'll have the tools you need to start building your own broadcast logos and designs.
语言:英文
出品机构
igital-Tutors
讲解时间:2小时38分