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标题: 《C4D美国电视包装教程》 [打印本页]

作者: 魁魁    时间: 2015-4-24 17:13
标题: 《C4D美国电视包装教程》
本帖最后由 魁魁 于 2015-4-24 18:07 编辑

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《C4D美国电视包装教程》( Digital Tutors Broadcast Design in Cinema 4D)
在该系列教程中,我们将创建一个动画电影播出首场比赛中使用四维Mograph。

从样条为基础,以强大的建模工具Mograph工具,四维影院有很多方面可在创建图形动画播出。利用我们的例子中,作为体育节目揭幕战中,我们将继续通过我们的广播创造的所有元素,包括自定义标识的过程。我们将使用与挤出样条NURBS的对象,扫描的 NURBS对象,并与工作以及多边形几何。我们还将包括创建和添加材料,我们的所有作品,以及设立一些简单的反射光照明及飞机的方法。我们将介绍我们的相机动画及其他元素的作品很多。我们将着眼于通过多种方式,以过渡元素在屏幕上,使用效应器,以动画的把戏。最后,我们将关键帧的具体物质属性和修改之前,我们的最终输出动画序列的渲染设置。当您完成后,你将有你需要的工具开始建立自己的广播标志和设计。

In this series of lessons we will create an animated broadcast opener using Mograph in Cinema 4D.

From the spline-based modeling tools to the powerful Mograph tools, Cinema 4D has a great deal to offer when creating animated broadcast graphics. Using the opener of a sports program as our example, we'll go through the process of creating all of our broadcast elements, including the custom logo. We'll use extrude NURBS objects with splines, sweep NURBS objects, and work with polygonal geometry as well. We'll also cover methods of creating and adding materials to all of our pieces, as well as setting up some simple lighting and light planes for reflection. We'll cover the animation of our camera and many of the other elements of the piece. We'll look at a number of ways to transition elements onto the screen, from using effectors to animated sweeps. Finally, we'll key frame specific material attributes and modify our render settings before outputting our final animated sequence. When you're done, you'll have the tools you need to start building your own broadcast logos and designs.

语言:英文

出品机构igital-Tutors

讲解时间:2小时38分



目录:

章节安排:

1。介绍和项目概况

2。创建和进口样条

3。建模的三维足球

4。建设足球花边

5。创建的背景和框架的标志

6。添加几何文本和星星

7。使用克隆对象添加背景块

8。设置照明和材料

9。添加材料的文字和足球

10。阻断动画

11。使用纯文本的动画效应

12。动画的足球花边

13。动画块周围的足球流

14。创建沿条纹图案帧动画

15。添加发光材料的条纹

16。动画的框架材料属性

17。对动画文本和恒星光芒

18。设置了最后的渲染和输出序列

1. Introduction and Project Overview

2. Creating and importing splines

3. Modeling the 3d football

4. Building the football laces

5. Creating the background and frame of the logo

6. Adding geometry to the text and stars

7. Using a cloner object to add background blocks

8. Setting up lighting and materials

9. Adding materials to the text and football

10. Blocking in the animation

11. Using a plain effector to animate the text

12. Animating the football laces

13. Animating blocks flowing around the football

14. Creating animated streaks along the logo frame

15. Adding a glowing material to the streaks

16. Animating material attributes on the frame

17. Animating the glow on the text and stars

18. Setting up the render and outputting the final sequence





作者: 跃动天下    时间: 2015-4-25 09:17
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